Some users are experiencing frustrating performance issues. Why?!?
Playback interruptions are improved, but can't be totally eliminated. Learn what's been addressed in the next version, and when to continue expecting interruptions.
It looks like iOS 11 may introduce a system bug that causes playback issues for third party players.
I live in lists. It's how I organize and process my life. Groceries, pharmacy, gifts, Cs version changes, work revisions, tasks. But my tools are very simple. For a while? Textedit. No joke. I'd tried task management apps (Things, ToDo, Clear and more) but I could never stick with one. They were just too much. I didn't need an app to run my life; I just wanted to keep track of stuff. And those cluttered UIs filled with unused features stressed me out. Eventually, my wife and I moved to really small, niche apps. Deep into the search results. We used a few different ones, but each eventually was abandoned or came with it's own special annoyance.
I wanted a simple app. One that only had to do a handful of very basic – but very specific – things.
It seemed like what I was looking for had to be out there. List apps were, like, the most popular "Learn to Code" tutorial, by far. Surely, somebody had to have put something up in the store that fit the bill. What I wanted had to:
- Allow me to create items as quickly as I could type.
- Provide a one-touch method for removing all the completed items from a list.
- Ensure lists synced across my devices, and could be easily shared and collaborated on with my wife.
And ultimately, I decided to just make it instead.
Ticked is stuff done simple. Make lists, and share'em (securely, using iCloud). Fill lists with entries (as quickly as you can type), then check those entries off as you kick ass at life. If you really want to get crazy, give an entry a date and turn it into a task (alerts and repeating, too, you keener). View all your tasks at once and come face to face with procrastination (it's the first step to healing).
(Obviously, it borrows a lot of DNA from Cesium...)
I'm pleased to announce that after much longer than it should've taken and enough rewrites to be shameful, I'm ready to open Ticked up to public beta and learn all the ways I built it wrong. If you are interested in joining the TestFlight, please visit StuffDoneSimple.com. Sharing lists is free for beta testers during testing (so feel free to add your loved ones!), and I will provide each tester with a code for free sharing once the app goes live.
I hope you enjoy it.
Rating your songs has gotten a lot more complicated. Here's how it works.
Happy customers translate into app sales. But what the hell am I selling?
It's been quite a year.
Shuffle doesn't play nice.
Thoughts on a complete teardown of the current Cesium queue, and implementation of a new strategy.
Given the existing frameworks, building a properly functional playback queue is probably the biggest challenge in designing a modern music player.
Currently, Cs does all the work. Queue management is handled entirely above the system player. I manually shuffle and repeat the queue. I exploit a little quirk in the MediaPlayer framework to get things to work without gaps in the audio. This is clunky.
I've recently discovered a few new techniques that may allow me to completely redesign the queuing system in Cs to integrate much more closely with the existing Apple queue and queue functions (shuffle, repeat, etc.). My hope is that if it works, the functionality will remain the same, but perform better and be more stable long term. Plus, it should be much more efficient code, making tweaks and improvements a lot easier.
We'll see. Rest assured I won't implement a new system until I'm 100% happy with it and it has been beta tested extensively. If you want to help, hit me up with a valid email address and I'll add you to the testing program.